Tell it as a place
A field guide to a site that tells your story instead of listing it: find the spine, build the world in Blender and FLORA, then hand the playhead to the reader’s scroll. Every technique it teaches, it performs.
A guide in three chapters: find the story, build the world, hand the playhead to the reader. The worked example is this site — every model, texture, and trick below is live on the homepage, and this page performs each technique as it explains it. Chapter one: the story spine, Kenn Adams's seven-line improv exercise, forces a shape onto a decade that 'responsible for' phrasing hides — feed it your own last ten years and notice where it snags, because the snag is the story. You are not the hero of your own site; a visitor arrives mid-problem wanting a guide, not an audience, which is why the homepage greets them with somewhere to go instead of a banner announcing greatness. Chapter two: 3D earns its bytes when the objects mean something, not as a flex — ten GLB models here each stand for something the owner made or loves, built with Blender, Hyper3D Rodin, FLORA, and a headless bpy script, and none of those tools decides what deserves to glow. That part stays yours. Chapter three: scroll runs on one of two clocks, the movie (a timeline fires on entering view, landing the same for everyone) or the flipbook (scrub ties progress to scroll position, so the reader conducts it, even backwards) — in GSAP that's toggleActions versus scrub, and a trigger only gets one. Find the event your resume is hiding, give it ground to stand on, then decide whose clock each scene runs on.